![]() Heroes are the playable characters in Griftlands.Choose your characters and make a great fortune in the Griftlands! ![]() Almost everything is negotiable: money, loyalty, and even morality. Negotiating in this game isn’t a joke, you can either fight or negotiate with different characters. Griftlands offers a new variety of deck-building genres where you can either fight or negotiate. 5-6 hours to complete.Fight and negotiate your way through a broken-down sci-fi world in this new rogue-like deck-building game – Griftlands. Music was excellent and memorable in some cases. Sound design was extremely good, the stones moving, water, everything was high quality in that department. Narration was perfect, that voice fit perfectly with this game. The game crashed on me once when leaving the last area to reach the end. The game was still quite playable though. Often, the frame rate randomly dropped significantly. This is quite annoying because it could happen anywhere not just when you change to a different part of the map, it could be right in the middle of a 1 room puzzle. Too often, the game freezes for a few seconds to load. I’ve had quite a few issues with the frame rate and loading times. To reach every Forlorn in an area you have to navigate this intricate map full of puzzles and a few interesting NPCs. Each time you reach one, you are presented with a puzzle and upon completion, the Forlorn is saved. Forlorns are others of your own kind that are frozen in stone due to their lost of hope or personal issues. ![]() In each area you have a campfire and you must find and help enough Forlorns to progress to the next area. However you have a journey ahead of you which involves a few different areas. The goal of the game is to reach the last campfire. ![]() There were definitely some puzzles that were quite easy but I think it was deliberate to fit in with the context of the story. It was quite nice to have the narrator talk a bit to indicate that I had made progress in the puzzle, a welcomed hint during those hard ones. I thought that most puzzles were above average in their design. But in The Last Campfire, there was quite a handful of puzzles that I was like: « how the hell am I supposed to do that ? » Next thing you know I figured it out and every time it was very satisfying. I usually find puzzle games to be somewhat on the easy side with only 1 or 2 more difficult ones. I was pleasantly surprised with the difficulty. This 3D puzzle game had me scratch my head more than once trying to figure out its many puzzles. I was An absolutely beautiful and cute game. Points deducted for hardware issues, length (6 hours total) and general lack of ingenuity, … ExpandĪn absolutely beautiful and cute game. 8/10 for story, music, voice acting and style. But all things considered, this is a very pleasant game and I would definitely recommend it to Indie lovers and those who enjoy spending time solving puzzles. All the technical issues can cause some frustration to those who look for a smooth and uninterrupted experience. The animation is smooth although I have experienced several severe episodes of dropped frames and one crash while i was playing (Day 1 release). The voice acting by the narrator (UK version) is extremely enjoyable. The story is sweet and characters are charming. The story drives you between explorable areas, where you find items to advance the story, and stumble upon small puzzles reminiscent of Captain Toad or the shrines in The Legend of Zelda: Breath of The Wild: They are short, have a certain theme and are not extremely frustrating (apart from one or two). The Last Campfire is an exploration puzzle game. However, all the things it does - it does them well. It isn't groundbreaking, it isn't a herald of a new genre. However, all the things it does - The Last Campfire is a serene, unassuming game. The Last Campfire is a serene, unassuming game. ![]()
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